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Re: SERVER CHANGES

Posted: Thu Jul 07, 2022 10:29 am
by Borch
Set the "kick if you are in spectate" to 9 minutes, since we play round-based games, ten minutes and above does nothing—I had had it set to 15 minutes and it never did anything.

Decreased the time for autobalance to occur

Re: SERVER CHANGES

Posted: Mon Jul 18, 2022 3:14 pm
by Borch
Awarded random, artillery, airstrikes, napalm, I believe:
Score required is 100.
Rather a confusing bunch of settings, had to read the code to understand it all.

Re: SERVER CHANGES

Posted: Wed Jul 20, 2022 5:15 pm
by Borch
Turned off notices that smoke nades didn't work.
Tinkered a lot with weapons of mass destruction (mortars, artillery, airstrikes, etc.) Sped up airstrikes by removing some sound.

Re: SERVER CHANGES

Posted: Fri Jul 22, 2022 3:08 pm
by Borch
Modified the code, I believe, to only kick idle spectators from the server if there are more than 2 players on the server.

Re: SERVER CHANGES

Posted: Fri Sep 30, 2022 10:07 am
by Borch
Added a killzone to the map "mp_warzone" in the wooden box by the flag—some players have been sitting in there.

Re: SERVER CHANGES

Posted: Wed Oct 05, 2022 5:07 pm
by Borch
Strength of weapons during jump cut to 70% of normal amount.
Considering an increase in gravity.

Re: SERVER CHANGES

Posted: Wed Oct 05, 2022 8:11 pm
by 10001110101
Again with the jump shot.... unreal.

Re: SERVER CHANGES

Posted: Wed Oct 05, 2022 8:44 pm
by Auburnman
Why make this unilateral decision with no discussion especially when previous discussions on this very topic resulted in the settings as they were?

Re: SERVER CHANGES

Posted: Wed Oct 05, 2022 9:13 pm
by Borch
Well I had unilaterally changed it back to 100% a year or two ago from the 80% it had been. No complaints then.

But I didn't actually change it, I screwed it up.

But I find it extremely annoying—the server has become a jumping-around server, and visitors do notice.

FYI, I did not do any programming or anything other than activating a setting in the extreme mod (although done incorrectly)—it is part of the mod, because the people who made the mod recognized that shooting while jumping/proning was a problem and gave the administrator a tool to address it.

Re: SERVER CHANGES

Posted: Thu Oct 06, 2022 2:15 pm
by Auburnman
So……maybe we can discuss a compromise at our next meeting. Something like nudging up gravity but leaving the jump shooting damage alone.