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Re: SERVER CHANGES

Posted: Mon Jan 31, 2022 8:55 pm
by Borch
Added killzones to the two places on Inferno that I am aware of people being able to get on the roof.

Re: SERVER CHANGES

Posted: Wed Feb 02, 2022 5:55 pm
by Shartnado
Today I moved the flags further apart (into the woods) on mp_schultzwood.

Re: SERVER CHANGES

Posted: Fri Mar 18, 2022 11:20 am
by Borch
By request, the gravity on the map mp_ems_standoff_3 has been set to 640, 80% of normal, normal being 800.

Re: SERVER CHANGES

Posted: Sat Apr 09, 2022 4:42 pm
by Borch
Map packed F71b.iwd has caused some to be unable to login without the black screen of death.

We've had problems with this pack before and have renamed it twice, without success, so it is out of consideration for maps in rotation.

Thanks to Keith for isolating the problematic pack. (Jun and Flash also exhibited problems with it).
Maps in this pack:
mp_verschneith_v2, mp_nobstower_v2, mp_verschneit2007final, mp_tankhunt, mp_atlantic, mp_web, mp_neilos.

Re: SERVER CHANGES

Posted: Sun Apr 10, 2022 6:23 pm
by 10001110101
Borch wrote: Sat Apr 09, 2022 4:42 pm Map packed F71b.iwd has caused some to be unable to login without the black screen of death.

We've had problems with this pack before and have renamed it twice, without success, so it is out of consideration for maps in rotation.

Thanks to Keith for isolating the problematic pack. (Jun and Flash also exhibited problems with it).
Maps in this pack:
mp_verschneith_v2, mp_nobstower_v2, mp_verschneit2007final, mp_tankhunt, mp_atlantic, mp_web, mp_neilos.
Last week I had issues with the map mp_chateauvalley giving me the BSOD like we experienced this week. It only happened on that one map though unlike this week where we had it on every map. Just thought it might be a good idea to make note of it in case there are issues in the future.

Re: SERVER CHANGES

Posted: Sun Apr 10, 2022 10:48 pm
by Borch
Thanks for letting me know, I have some ideas on how to work on this issue.

Pistol initial load and spare rounds reduction

Posted: Tue May 17, 2022 3:09 pm
by Borch
Changed pistol initial load to 8 with additional 8 rounds for reloading. Folks been complaining about pistols, this should reduce the number of people using only the pistol.

FYI, been looking at why we have map incompatibilities, haven't yet really found the cause yet. Some of the more recent maps did not have their sources on the server to look at, trying to compare files in a database to see which files included in the map packs conflict.

Re: SERVER CHANGES

Posted: Thu Jun 09, 2022 2:19 pm
by Borch
Changed smoke color to normal white/grey. Was reading and saw that colored smoke does not work with killcam. Also, this disguises who threw the smoke.

Re: SERVER CHANGES

Posted: Fri Jun 10, 2022 3:45 pm
by 10001110101
Borch wrote: Thu Jun 09, 2022 2:19 pm Changed smoke color to normal white/grey. Was reading and saw that colored smoke does not work with killcam. Also, this disguises who threw the smoke.
It's been forever since I detailed the issues with smoke/killcam on the extreme forums but I think the issue is true of all smoke. I had videos showing what happens (across multiple extreme servers) but I think they've been lost long ago. We don't run killcam so it shouldn't be an issue for us... just know if someone turns killcam on that likely you're going to have players having periods where smoke isn't rendered for them. I wish I remembered the details. Something along the lines of if someone throws smoke, you die, then respawn then smoke doesn't render for that player anymore. Two to three people could test it pretty quickly if we ever needed the specifics.

Re: SERVER CHANGES

Posted: Mon Jun 27, 2022 2:22 pm
by Borch
Turned on objective indicators, it should show where the flagpoles are, even if no flag is there.