Search found 160 matches
- Thu Nov 02, 2023 10:44 am
- Forum: Public chat
- Topic: Server weapons update
- Replies: 1
- Views: 827
Server weapons update
I've been looking at the weapons on our server for quite some time, and there are 1106 differences between our server and the base V3.0 extreme mod weapons, which does not make sense. Trying to figure out why these were changed was daunting, so I have, this morning, returned the server to the base V...
- Mon Oct 02, 2023 2:18 pm
- Forum: Map suggestions
- Topic: Map List
- Replies: 4
- Views: 691
Re: Map List
We have played Mario and hunt of late
- Mon Oct 02, 2023 11:59 am
- Forum: Public chat
- Topic: Black Screen at Map Launch
- Replies: 25
- Views: 8524
Re: Black Screen at Map Launch
The easy fix is to get rid of all the maps in "main." This black screen is because there is a conflict between maps and the game is hung up because of the conflict. Also delete the files in "o3a," which is next to the "main" folder. You will have to redownload, but shou...
- Wed Aug 16, 2023 10:40 am
- Forum: Public chat
- Topic: antilag
- Replies: 2
- Views: 1041
antilag
Our server is running antilag, which helps those with a higher ping. Outlaw does not run antilag. This is probably why folks complain that our server seems to not be as easy to kill on. (I don't really know, because we have not run without antilag being set). I thought I would bring it up for discus...
- Mon Jul 31, 2023 12:38 pm
- Forum: Bugs, server requests
- Topic: Issues-Skating/Delayed kills+deaths/etc.
- Replies: 2
- Views: 918
Re: Issues-Skating/Delayed kills+deaths/etc.
How has this been lately? I had to restart MySQL last week in order for B3 to work properly, and B3 can screw up the server a little bit, if it stalls, because it needs to read the log file, which the game server also writes too, so if it’s reading log in the game, can’t get into it it might do some...
- Mon Jul 17, 2023 4:50 pm
- Forum: Server & TeamSpeak info, and config file tweaks
- Topic: SERVER CHANGES
- Replies: 85
- Views: 21153
Re: SERVER CHANGES
For those few maps with sprint, I turned off sprint while carrying the flag. I think this got set accidentally somehwhere along the line, I thought it was like that. I modified the code so that the flag indicators do not show all the time, they only show when the flag is missing from your base, I be...
- Mon Jun 12, 2023 8:09 am
- Forum: Server & TeamSpeak info, and config file tweaks
- Topic: Server map packs reworked
- Replies: 2
- Views: 1308
Re: Server map packs reworked
I have backed this out, as there were some issues with it.
- Sun Jun 11, 2023 10:24 am
- Forum: Server & TeamSpeak info, and config file tweaks
- Topic: Server map packs reworked
- Replies: 2
- Views: 1308
Server map packs reworked
This means you will need to delete your F##.iwd and G##.iwd maps from the main directory, as they will conflict with the new packs. We had problems with the existing map packs that we had: 1. Not all maps were included 2. Maps were used more than once, leading to conflicts. 3. There is a file Barrel...
- Tue May 23, 2023 2:35 pm
- Forum: Public chat
- Topic: Interesting
- Replies: 1
- Views: 1117
Interesting
Activision stopping user mods to some games:
https://arstechnica.com/gaming/2023/05/ ... ayer-mods/
https://arstechnica.com/gaming/2023/05/ ... ayer-mods/
- Mon May 08, 2023 3:17 pm
- Forum: Server & TeamSpeak info, and config file tweaks
- Topic: airstrike reduction
- Replies: 1
- Views: 1154
Re: airstrike reduction
So I believe I have airstrikes/mortars/artillery fixed, you get them at 100 points and after 20 seconds, you can deploy one of them, at random.
Then you have a two minute wait (120 seconds) for the next strike.
I believe that anti-camping settings are the same as they were, maybe.
Then you have a two minute wait (120 seconds) for the next strike.
I believe that anti-camping settings are the same as they were, maybe.