Search found 160 matches
- Fri May 05, 2023 11:20 am
- Forum: Server & TeamSpeak info, and config file tweaks
- Topic: airstrike reduction
- Replies: 1
- Views: 1414
airstrike reduction
I was playing yesterday and I was getting airstrike after airstrike with a short time interval between. I believe I had the settings that would extend the time between airstrikes/mortars, etc., enough that they wouldn't be happening over and over. I'll have to give it another look, but for now, sinc...
- Sun Apr 23, 2023 11:38 pm
- Forum: Server & TeamSpeak info, and config file tweaks
- Topic: SERVER CHANGES
- Replies: 85
- Views: 23183
Re: SERVER CHANGES
On second thought, we will return to what we had, had a bunch of folks in spec this afternoon/evening.
- Thu Apr 20, 2023 4:10 pm
- Forum: Server & TeamSpeak info, and config file tweaks
- Topic: SERVER CHANGES
- Replies: 85
- Views: 23183
Re: SERVER CHANGES
Since the server has been having more difficulty getting filled up to start playing, I have turned OFF the nine minute kick, so you can hang out and get something going.
- Sun Mar 19, 2023 11:34 am
- Forum: Bugs, server requests
- Topic: Jump Shot Settings
- Replies: 15
- Views: 4738
Re: Jump Shot Settings
Indeed, looking at all of the 440,000 some-odd shots that were in the logs would result in a small number of shots. Note that the PDF is the analysis of how the game works, not including any log information. If you have a hit of 45 and a multiplier of 2.5, that would result in 112.5 damage, which is...
- Wed Mar 08, 2023 7:53 am
- Forum: Bugs, server requests
- Topic: Jump Shot Settings
- Replies: 15
- Views: 4738
Re: Jump Shot Settings
The amount of damage done to a target is the multiplication of three (four) factors, afaik: the 'BASE DAMAGE' of the weapon the 'LOCATION multipiier the reduction due to jumping and not considered, the reduction due to range So for a weapon, the base damage that results in death can be calculated. 1...
- Tue Mar 07, 2023 7:07 pm
- Forum: Bugs, server requests
- Topic: Jump Shot Settings
- Replies: 15
- Views: 4738
Re: Jump Shot Settings
Looking through the logs today, it appears that actually a 70, 80, or 100 percent difference in jump shooting reduction makes no difference, they are all about the same, so there is no reason to change it from 100 percent. Basically, the only thing that would make a difference is just shutting off t...
- Fri Mar 03, 2023 1:25 pm
- Forum: Bugs, server requests
- Topic: Jump Shot Settings
- Replies: 15
- Views: 4738
Re: Jump Shot Settings
Based on my prior analysis, I think a 70% reduction would be appropriate. Less than that (80 or 90 percent) seems to not really do much.
- Fri Mar 03, 2023 1:23 pm
- Forum: Bugs, server requests
- Topic: Jump Shot Settings
- Replies: 15
- Views: 4738
Re: Jump Shot Settings
I wrote a python program to extract the data from the game logs and format it for importing it into a mysql database on the server. I imported it into a mysql database and then experimented with different ways to analyze the data. The columns of data are: |server_time|event|vguid|aguid|weapon|damage...
- Thu Feb 23, 2023 4:25 pm
- Forum: Server & TeamSpeak info, and config file tweaks
- Topic: Server vs Stock Weapons differences Excel file
- Replies: 1
- Views: 1614
- Sun Feb 19, 2023 12:51 pm
- Forum: Bugs, server requests
- Topic: Jump Shot Settings
- Replies: 15
- Views: 4738
Re: Jump Shot Settings
I plan on analyzing the logs, comparing each week to each other when this is done. There is a setting that adjusts how much of a change in altitude in the map it takes for the jumpshot to come into play. I haven’t even tried to figure out how to handle altitude change from the regular logs, I don’t ...